Pixel Bender Explorer: Bending Ext AIR Apps
Thursday, February 19th, 2009
Pixel Bender is an exciting new technology by Adobe which brings video and image processing capabilities to the flash runtime. It allows you to create and apply filters to ‘bend’ pixels and create compelling animations which have never been possible in an HTML environment. Because Adobe AIR uses flash to load any HTML content, we can leverage these powerful filters on a standard Ext Application in the AIR environment. Ext is releasing a Pixel Bender Explorer demo which allows you to explore many of the new filters which have been created by the Adobe Community and demonstrates how to integrate them into an Ext Application.
Pixel Bender Explorer
Download and install the Pixel Bender Explorer application. Apply different filters or effects by clicking on the Filter Grid. By selecting a filter on the left hand side and adjusting the sliders you can apply live effects to the current target video, browser or image. For some of the filters we have already built some animations such as bend/flatten, waveIn/waveOut, dissolve/combine and tileIn. You can test these animations by choosing the appropriate filter and clicking the animation button above the sliders. These animations can be called within code with a single method call on any Ext.air.NativeWindow or Ext.air.VideoPanel.
Here is an example of bending an Ext.air.NativeWindow:
var win = new Ext.air.NativeWindow({ file: '../html/browser.html', transparent: true, chrome: 'none', width: 640, height: 480 }); win.bend();
Construction of Pixel Bender Kernels
Constructing your own Pixel Bender Effects and Animations is a multi-step process. First, you need to construct a kernel or filter for Pixel Bender. These kernels describe how each pixel should change for a single frame based on a mathematical algorithm which you implement. Kernels are written in the Pixel Bender Kernel Language and compiled with the Pixel Bender Toolkit. The language is very similar to GLSL (OpenGL Shading Language). The benefits of writing effects in this language is that are generalized to all common video hardware platforms and can be used in other Adobe Applications such as After Effects and Photoshop. There is a great article, Pixel Bender basics for Flex and AIR, created by Charles Ward of Adobe that explains the Pixel Bender language in more detail.
Using Pixel Bender Kernels
After compiling the source code of a Pixel Bender Kernel the extension will change from .pbk (source form) to .pbj (binary/compiled form). The compiled version of the kernel is the only file that we need in order to use the new kernel. After compiling a new kernel, you can place the .pbj file in the kernels/ directory of your installed Pixel Bender Explorer application and you will be able to test it after restarting the application.
Pixel Bender Exchange
There is a lively community around the creation of Pixel Bender Kernels on the Pixel Bender Exchange, most of which are under an open source license. Download a few kernels and take them for a test run in the Pixel Bender Explorer. The Explorer provides you all of the tools necessary to create your own custom animations for a NativeWindow or VideoPanel. For example, if you wanted to use the smudge filter created by Frank Reitberger as an animation you would determine the paramName that you want to change and where it should start and end along with a few other configurations.
Using the same NativeWindow as shown in the example above:
win.animFn({ paramName: 'amount', reset: true, startValue: 5, endValue: 0, duration: 1, mode: 'easeOutStrong', url: 'app:/kernels/smudger.pbj' });
Code Explanation
This will tween the value of the parameter amount from 5 to 0 over a duration of 1 second. This will have an effect which I would name smudgeIn because it starts smudged and will eventually look normal. We are using one of Robert Penner’s Easing equations easeOutStrong. Support has been added for 15 different easing modes, which explain how fast/slow we adjust the value over time. The filter also needs to be reset at the end of animation because there is no parameter which will not affect the image. (When we set amount to 0 it will still have a slight change on the target.) Anyone who is developing Pixel Bender Kernels, I encourage you to have a parameter which reflects the unapplied state vs the fully applied state. A good example of this are the Adobe filters which use the parameter of transition (0 does nothing, 1 is fully applied).
Wrapping up
Pixel Bender can spruce up an Ext.air application by adding custom animations to wow your users. However, you should be cautious about the over-use of these filters throughout your application. For a good example of how effective these filters and animations can be to provide proper user feedback you should check Adobe’s signature sample BlackBookSafe. Each time an animation occurs it is clear why it happened, not a surprise to the user and adds character to the application. When using these animations you should strive for the same goal, not to surprise your user, but to impress them.



Ext.air.VideoPanel enables you to embed flash based video while maintaining the same functionality as an Ext.Panel. VideoPanel’s can also take part in Ext layout management. This means that you can nest your Video’s in a border layout, add toolbars, buttons, just as you have become accustomed to. You just need to provide the recorded FLV to playback or provide a camera connected to the PC. You can even watch the video fullscreen in high definittion!


In collaboration with Adobe, one of the key additions in






